Sketchfab Link To Model As part of my Advanced 3d I decided to make a Spitfire model. I decided to go medium poly, a model with efficient topology but still a high level of detail via normal maps done in substance painter. I wanted the model to be as accurate and faithful to the real … More Spitfire

High Poly Workflow

High Poly modelling. Because high poly modelling is very different to low poly, the resulting workflows are very different, and should be approached in different ways. One of the main reasons for this is that when modelling low poly models you are often working a few hundred to a few thousand, sometimes a few tens … More High Poly Workflow