The purpose of the box boy rig is to experiment with setting up a character and posing/animating using splines as helpers. The character is a bunch of simple geometry arranged to resemble a person. Because each body part is a separate object as opposed to one large mesh, each body part will have to be … More Box Boy Rig
Cool and nice. … More 3ds Max: Postbox
The idea behind this exercise was to create a block that could be used in a game like Minecraft. The block needed to have seamless textures with overlapping UVs for the sides in order to make the most of the available texture space, a low-resolution bottom because it won’t be seen much, and a high … More Game Block: 3ds Max + Photoshop.
A boxing match … More 3ds Max: Crate + Unwrap
“The ships hung in the sky in much the same way that bricks don’t” For further practice of using edit poly on 3ds Max, we decided to make a spaceship. I decided to make a spaceship that I could place in the space shooter that I’ve been working on. As inspiration for creating a spaceship, … More 3ds Max: Spaceship
As a basic introduction to 3d modelling, we were asked to create an original pokemon from scratch using standard primitives and the edit poly modifier. The idea that I decided to develop was known simply as the “Aubergenie” – a combination of an aubergine and a genie. An important part of any genie is its … More 3ds Max: Pokemon
Stacksimus Maximus. … More 3ds Max: Modify Stack
Delicious polys. … More 3ds Max: Editing Polys
Primitive technology. … More 3ds Max -Primitives and basic materials.